Archive for the 'Updates' Category

This Week’s News: Updates and Previews

Other than the huge Team Fortress 2 Update, this week has only seen one other update, and that is to the independent game Planet Busters. The update does the following:

  • Fixed crash after completing Indi 3/Indi 4
  • Fixed difficulty on Daggers in Men’s Smiles mission
  • Addressed bug with UTF-8 characters in user names
  • Anti-aliased graphics

While this was the only Update, there have been a slew of new trailers and videos for upcoming games, and most of them are definitely worth a watch. These are as follows:

  • Multiwinia (released September) - Domination
  • Warhammer 40,000: Dawn of War II (available 2009) has 4 new videos
  • Far-Cry 2 has 3 new videos (which I must say, make this game look even more awesome! If only it were on Steam in the UK :()

Can’t wait to play those!

This Week’s News: Team Fortress 2

It’s probably escaped nobody’s attention that this week has finally seen the release of the Heavy Update for Team Fortress 2. With so many people at Valve working on Steam and related projects, it’s no wonder that the Steam community has got such a cracker of an update for one of it’s most popular games!

The full list of updates can be seen below the break (the initial update has also seen two additional additional patches, also listed), but the key points are described in more depth at the Heavy Update portal site.

To summarise these key points, the update includes:

All in all, this is an awesome update!

And… if you’re an Xbox 360 player, do not fret - all updates are coming to you “later this year“.

The full list of updates, changes and bug-fixes is after the break.

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Unreal Tournament 3 and Team Fortress Update News

An update has been released for Unreal Tournament 3. The update makes the following changes:

  • Fixed overlay mesh showing up on hidden sniper rifle when un-zoomed
  • Added motion blur menu option for PC (defaults to off)
  • Fixed zero extent collision bug in octree code (finding nodes in Z axis)
  • LOD Hysteresis / LOD Decision making bug fix
  • Fixed default mesh not having proper LOD settings
  • Fixed rare darkwalker physics crash
  • Added player name list to server browser

If you’re still playing this, and not Team Fortress 2 then these could be interesting*. If however you’re a Team Fortress 2 player, there is some more news for you!

Following on from yesterday’s update, the Heavy portal site has released information on the first new weapon and all of the achievements that will be available for the class.

The weapon is the K.G.B (or Killing Gloves of Boxing) which will give the Heavy “five seconds of guaranteed critical hits”. This can be used to “to punch and kill further enemies, extending the boost time” or to “switch to another weapon and use the boost to take out an enemy at range”. Either way, sounds like a lot of fun to me!

As for the achievements, no news has been released on what to do to get them, however you can see them all, as well as download the icon pack at the official portal site.

* Please note, I am aware that Team Fortress 2 and Unreal Tournament are significantly different games, however I wanted some way to link the two items and this was the best way I could think of. Sue me ;)

This Week’s Updates

Just a few updates for you this week:

A really nice little update has been released for Audiosurf, which makes the following changes:

  • Audiosurf friend lists are now automatically populated with friends from Steam
  • Forced match collections can no longer reset the chain multiplier
  • Soundtrack CDs now use correct artist names instead of “various artists”

Especially pleasing about this update for me is the addition of Steam friends list importing. This is a feature that I felt was severely lacking in the first instance and am very glad it has finally been implemented!

Updates news has also been posted on the Official Team Fortress 2 Blog regarding new environments. This is quite exciting - moving away from the old ‘wild west’ look and into new places is a really interesting development, and it will be good to see how the manage to make the characters fit into a new world…

Finally, there is a huge update to Savage 2: A Tortured Soul. Full list of changes after the break:

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Eternity’s Child Gets Patched

The highly controversial Eternity’s Child has been updated! Those debates I have linked to are utter nonsense when you consider the game is only $4.49 right now.

  • Improved controller compatibility
  • Allowed configuring which controller axis can be used for moving or aiming
  • Xbox360 controller bumpers can be used as buttons now
  • Birds are twice as fast, and have 35% as much health
  • Fixed crash when switching anti-aliasing
  • Fixed possible achievements issue
  • Changed the title page to fade out sooner for each level

TF2 Update

The achievement clamp down continues with this patch.

  • Fixed _resetgamestats command causing server crash.
  • Fixed clients earning achievements when a player they’ve recently damaged suicides

5 Game Updates This Week

Garry’s Mod

  • Sped up startup times (by up to 15 seconds)
  • Slightly reduced ’sandbox’ loadtimes
  • Reverted to older version of ‘FindInSphere’ function
  • Reverted gravgun hold to pre-orange box style
  • Fixed ‘PrintMessage’ not working on dedicated server
  • Fixed cs_fix.mdl server crashing exploit
  • Fixed exploit in RunConsoleCommand allowing any console command to be run

Team Fortress 2

  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
  • Removed health bonus from the Backburner

Children of the Nile

  • Made installation of the latest DirectX redistributable more robust

Steam Client

  • Fixed not correctly pausing any current downloads when launching a game
  • Improved cache mounting checks. This should decrease the startup time when launching Garry’s Mod
  • Fixed startup to only request info about apps once
  • Fixed rare cache corruption caused by defragging
  • Fixed vgui crash when hitting pageup/pagedown in a sectioned list-panel
  • Fixed rare crash when downloading
  • Fixed -voicerelay steam command line to actually force use of the relay
  • Remove starShareShare with note

Audiosurf

  • Corkscrews removed when sidewinder camera is used
  • Fixed Pointman/Vegas dropping in 4th lane
  • Fixed achievement exploit
  • [as-wb100] now works as expected
  • [as-monoonly] [as-nogrey] now works as expected

Audiosurf and Children of the Nile Updates

Fairly substantial updates for these games are available now, the changes are as follows.

Audiosurf

  • Players can now easily experiment with custom game modes by
    combining special tags in song names. More info is available on the
    forums
    • [as-4lane] Play with 4 lanes
    • [as-monoonly] Mono characters required
    • [as-everybodymono] All characters have only 2 block colors
    • [as-lessgrey] Mono characters have less grey blocks
    • [as-allgrey] Mono characters have all grey blocks
    • [as-nogrey] Mono characters have no grey blocks
    • [as-monoptX] Base points for Mono characters (default 3)
    • [as-nostlth] Remove Stealth and cumulative hit bonuses
    • [as-swind] Sidewinder camera mode
    • [as-bankcam] Banking camera mode
    • [as-first] First-person camera mode
    • [as-caterp] Block caterpillars
    • [as-mszX] Minimimum match size (number for X)
    • [as-wbX] Percentage of white/black blocks
    • [as-mtX] Match collection ticks (default 10-25)
    • [as-prowsX] Puzzle row count (0-8)
    • [as-hidepuz] Play with an invisible puzzle grid
  • Fixed bug finding CD tracks in drives beyond the first

Children of the Nile

  • Lots of fixes for French, German, Italian, and Spanish where strings would be missing or have extra nonsense at the end of them. Cheats work again in French, German, and Italian. Some messages appearing with a “” marker in them have been taught to speak proper German
  • When running the game on Vista, you can now open scenario info screens without crashing, regardless of your user privileges. This will let you start a campaign or load a scenario without any of the fiddly rigamarole with properties and options you had to go through before
  • Fonts are now installed in-game if needed, fixing a problem where you’d lose most text and could crash if the game was updated without your machine being restarted
  • Steam achievements now work properly. IMPORTANT: On some machines, this will prevent you from running the game directly from the “steamapps/common/children of the nile” folder. You’ll need to start the game from the Steam client, or use the client to create a shortcut (right-click on the game in “My Games”, select “Create desktop shortcut”, and move that shortcut wherever you like)
  • The latest version of DirectX is automatically installed if you need it when you first run the game

Steam Player Statistics Revamp

Over at Steam Review they spotted an update for the Steam Player statistics. This update, which took the stats down for a brief outage last week, now allows you to see the current players, and the peak number of players for all of the games that are available of Steam.

Currently, out in the lead is a (slightly) surprising Counter-strike: Source (with over 77,000 players at it’s peak today), followed closely by the original Counter-strike (with 64,000). I was personally expecting Team Fortress 2 to be out in the lead, however that comes in 3rd place at a measly (by comparison to the other two) 15,000 players at it’s peak.

The stats are quite interesting, and definitely worth checking out if you’re interested in what’s going on behind the scenes. One thing that they certainly prove is that with a peak today of over 1.1million players, there is definitely a massive audience of people that consistently use Steam, and that support the digital download model. Looks like we’re in the right place!

New Steam Client Update

You will notice when you next boot up your Steam Client that there is a brand new update for the Client itself.

This update adds a number of neat fixes, but the one that I’m most pleased about is “Fixed apps getting stuck at Updating 0% when downloading

This has been bugging me for a while now, so hopefully I wont have to see that dreaded 0% again!

Full list of updates after the break…

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