Tag Archive for 'audiosurf'

This Week’s Updates

Just a few updates for you this week:

A really nice little update has been released for Audiosurf, which makes the following changes:

  • Audiosurf friend lists are now automatically populated with friends from Steam
  • Forced match collections can no longer reset the chain multiplier
  • Soundtrack CDs now use correct artist names instead of “various artists”

Especially pleasing about this update for me is the addition of Steam friends list importing. This is a feature that I felt was severely lacking in the first instance and am very glad it has finally been implemented!

Updates news has also been posted on the Official Team Fortress 2 Blog regarding new environments. This is quite exciting - moving away from the old ‘wild west’ look and into new places is a really interesting development, and it will be good to see how the manage to make the characters fit into a new world…

Finally, there is a huge update to Savage 2: A Tortured Soul. Full list of changes after the break:

Continue reading ‘This Week’s Updates’

5 Game Updates This Week

Garry’s Mod

  • Sped up startup times (by up to 15 seconds)
  • Slightly reduced ’sandbox’ loadtimes
  • Reverted to older version of ‘FindInSphere’ function
  • Reverted gravgun hold to pre-orange box style
  • Fixed ‘PrintMessage’ not working on dedicated server
  • Fixed cs_fix.mdl server crashing exploit
  • Fixed exploit in RunConsoleCommand allowing any console command to be run

Team Fortress 2

  • Fixed team switches on Attack/Defense maps spamming the console
  • Fixed the Kritzkrieg not working on servers with crits turned off
  • Fixed some clipped localized strings in various in-game dialogs
  • Fixed several cases where files were synchronously loaded while the game was running
  • Fixed a shutdown crash in the material system
  • Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
  • Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
  • Players killing themselves will now give a kill credit to the last enemy who damaged them
  • Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
  • Fixed players being killed and creating ragdolls during team switches
  • Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
  • Removed health bonus from the Backburner

Children of the Nile

  • Made installation of the latest DirectX redistributable more robust

Steam Client

  • Fixed not correctly pausing any current downloads when launching a game
  • Improved cache mounting checks. This should decrease the startup time when launching Garry’s Mod
  • Fixed startup to only request info about apps once
  • Fixed rare cache corruption caused by defragging
  • Fixed vgui crash when hitting pageup/pagedown in a sectioned list-panel
  • Fixed rare crash when downloading
  • Fixed -voicerelay steam command line to actually force use of the relay
  • Remove starShareShare with note

Audiosurf

  • Corkscrews removed when sidewinder camera is used
  • Fixed Pointman/Vegas dropping in 4th lane
  • Fixed achievement exploit
  • [as-wb100] now works as expected
  • [as-monoonly] [as-nogrey] now works as expected

Audiosurf and Children of the Nile Updates

Fairly substantial updates for these games are available now, the changes are as follows.

Audiosurf

  • Players can now easily experiment with custom game modes by
    combining special tags in song names. More info is available on the
    forums
    • [as-4lane] Play with 4 lanes
    • [as-monoonly] Mono characters required
    • [as-everybodymono] All characters have only 2 block colors
    • [as-lessgrey] Mono characters have less grey blocks
    • [as-allgrey] Mono characters have all grey blocks
    • [as-nogrey] Mono characters have no grey blocks
    • [as-monoptX] Base points for Mono characters (default 3)
    • [as-nostlth] Remove Stealth and cumulative hit bonuses
    • [as-swind] Sidewinder camera mode
    • [as-bankcam] Banking camera mode
    • [as-first] First-person camera mode
    • [as-caterp] Block caterpillars
    • [as-mszX] Minimimum match size (number for X)
    • [as-wbX] Percentage of white/black blocks
    • [as-mtX] Match collection ticks (default 10-25)
    • [as-prowsX] Puzzle row count (0-8)
    • [as-hidepuz] Play with an invisible puzzle grid
  • Fixed bug finding CD tracks in drives beyond the first

Children of the Nile

  • Lots of fixes for French, German, Italian, and Spanish where strings would be missing or have extra nonsense at the end of them. Cheats work again in French, German, and Italian. Some messages appearing with a “” marker in them have been taught to speak proper German
  • When running the game on Vista, you can now open scenario info screens without crashing, regardless of your user privileges. This will let you start a campaign or load a scenario without any of the fiddly rigamarole with properties and options you had to go through before
  • Fonts are now installed in-game if needed, fixing a problem where you’d lose most text and could crash if the game was updated without your machine being restarted
  • Steam achievements now work properly. IMPORTANT: On some machines, this will prevent you from running the game directly from the “steamapps/common/children of the nile” folder. You’ll need to start the game from the Steam client, or use the client to create a shortcut (right-click on the game in “My Games”, select “Create desktop shortcut”, and move that shortcut wherever you like)
  • The latest version of DirectX is automatically installed if you need it when you first run the game

Updates and New Releases (in the USA)

This week has been a pretty busy one, what with a little expo known as E3 happening, but in between the lack of any Steam news, there have been a few updates and releases on the Steam network.

The releases are a collection of Tom Clancy’s Ghost Recon Games; Warfighter, Desert Siege, Island Thunder, Advanced Warfighter 2 and the original Ghost Recon. These games are all well and good, and definitely worth checking out, however, I for one can’t play them… blame Ubisoft. Come on Ubisoft - please get it sorted!

As for the updates (which thankfully all can get), new fixes have been released for Garry’s Mod, Audiosurf, and Race 07.

First up, we have another new update for Garry’s Mod with the following fixes:

Continue reading ‘Updates and New Releases (in the USA)’

Everybody Mono Added To Audiosurf…

…but you can only unlock it in upcoming radio songs! It might be time to dive back in to this one. Anyway, here is the official change list:

  • Adds “Everybody Mono” mode (to be unlocked only in upcoming radio songs)
  • Upgrades online CD track data searches to use XML

The Week’s Updates: TF2, COD4 & Audiosurf

The bug fixing continued this week for some of top titles on Steam.

Team Fortress 2

  • Reduced
    Medic’s unlockable requirements to match that of the Pyro’s. Medic
    players now meeting the requirements will receive their unlockables
    shortly after joining a server
  • Fixed Spy sapper viewmodel animation popping
  • Fixed another issue with the Hot on your Heels achievement
  • Incorporated
    the new Russian fonts into the base Team Fortress 2 fonts. Fixes the
    missing fonts problem when running in Russian with English VO

Call of Duty 4: Modern Warfare

  • Fixed an exploit that allowed players to access certain console dvars during multi-player matches
  • Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time
  • Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language

Audiosurf

  • Added special track conditions for upcoming radio songs
  • Restored normal Mono scoring
  • Enabled Pointman to throw blocks into lane four on 4-lane songs

Yay Updates! Garry’s Mod, Audiosurf, GRID

Garry’s Mod

  • Fixed crash on startup
  • Fixed broken particles
  • Removed server crashing console commands
  • Fixed ‘Touch’ Lua errors on some custom SENTs
  • Spectated entities are now automatically added to PVS
  • Added pl_goldrush to map menu
  • Gamemodes can now organise their maps on the map screen
  • Added example gamemode ‘melonracer’

Audiosurf

  • Vegas powerup generation time reduced to 30 seconds
  • Corrected Eraser Elite vehicle model
  • Fixed duplicate song entries in “My Recent Songs”
  • Fixed “radio offline” typo
  • Fixed “username taken” text was hidden on ati cards
  • Fixed extra DVP text on pause menu
  • Removed ESC text on sound effects picker

GRID

  • When viewing in spectator mode wheels should now turn correctly
  • Session searching now functions correctly when there are lots of full sessions
  • Track and route options no longer change when host gets back to lobby in private/LAN
  • Race results are now correct if a host migration occurs at the end of the race
  • Other player’s progress/positions are now correctly updated when you enter the race results screen
  • Several NaN (brown screen) related fixes
  • Fixed a problem whereby it was only possible to upload one world record ghost to each track

TF2 and Audiosurf Updates

A couple of updates have been released today for both Team Fortress 2 and Audiosurf.

The Audiosurf update simply fixes a crash that could occur on song loading, where as the TF2 update fixes a number of bugs:

  • Fixed several issues with the Family Practice achievement. Players with 10/10 progress that have not been awarded the achievement will get the achievement the next time they UberCharge any Steam friend
  • Fixed toggle-fire option for the Medigun preventing players from earning the Second Opinion achievement
  • Fixed The Kritzkrieg not charging faster than the Medigun
  • Fixed issue that was preventing players from using their new Medic items on some servers
  • Fixed melee weapons not being affected by The Kritzkrieg’s critboost
  • Fixed Server Browser sometimes refreshing in the background on startup when it wasn’t visible

Audiosurf Update released

Another minor update has been released for Audiosurf to top up Monday’s mammoth release. This release fixes the following bugs, and as always, will be installed on a Steam client restart:

  • Fixed overfill warnings flashing when they should not be
  • Fixed Repeat Song failing when used from the scoreboard screen
  • Fixed mouse cursor could disappear after using the steam overlay

Audiosurf Update Released (Audiosurf FM)

A surprise update for Dylan Fitterer’s popular Audiosurf has been pushed out onto Steam today. This looks like a great patch with a ton of new features for this wonderful game. Here is the colossal changeset in its entirety.

New Features

  • Comments tab on every song’s scoreboard
  • Customized player news on the song loading screen (when friends last played, songs you’re champion of, etc…)
  • Command interface for 3rd party mod apps (extensions)
  • New hover vehicle for Eraser Elite
  • Added Vegas ability: generate a random powerup every 60 seconds
  • You can play freeride as a music visualizer on your desktop while other
    applications are running, and it will automatically advance to the next
    song in your current folder or current m3u playlist

And even more after the break…

Continue reading ‘Audiosurf Update Released (Audiosurf FM)’