Glad I can get my Medigun taunt back on!
- Fixed rcon crash caused by too many incorrect password attempts
- Fixed clients experiencing connection problems during round restarts
- Fixed flares not always being removed on impact
- Fixed 32 player servers not working correctly with SourceTV enabled
- Fixed dropped flags sometimes falling through the world
- Fixed number key menu input sending 2 key events
- Fixed PING field being clipped in the scoreboard at 800×600 resolution
- Fixed broken Medigun taunt
- Changed mat_showmiplevels to only be allowed when cheats are on
It doesn’t seem like PC gamers are getting the full range of updates to Rainbow 6 Vegas 2 that their console counter parts are this 4th of July. Why no updates for PC Ubi? Oh hang on I don’t live in North America and can’t play this game anyway - fix that first!
Rainbow Six Vegas 2
- Added new gameplay features
- Added UPnP support
- Added HostName and Ping sort for Match selection
- Fixed Some (3)Ping issues
- Fixed Terrorist hunt Spawning
- Fixed automatic weapons shoot without holding the trigger
- Fixed spawn with leader in Streets map
- Fixed Custom search issues
Team Fortress 2
- Fixed a memory leak affecting both clients and servers
- Fixed a malicious packet exploit
Valve have confirmed that the Heavy class will receive the next update pack in Team Fortress 2. This confirmation comes from the official TF2 blog (now with added RSS) which Valve are going to use to open up the development process of these updates.
In the heavy update they go into what issues need to be addressed and how the game should be balanced. The feed is definately worth subscribing to if you like to keep track of the inner workings of the mothership.
The bug fixing continued this week for some of top titles on Steam.
Team Fortress 2
- Reduced
Medic’s unlockable requirements to match that of the Pyro’s. Medic
players now meeting the requirements will receive their unlockables
shortly after joining a server
- Fixed Spy sapper viewmodel animation popping
- Fixed another issue with the Hot on your Heels achievement
- Incorporated
the new Russian fonts into the base Team Fortress 2 fonts. Fixes the
missing fonts problem when running in Russian with English VO
Call of Duty 4: Modern Warfare
- Fixed an exploit that allowed players to access certain console dvars during multi-player matches
- Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time
- Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language
Audiosurf
- Added special track conditions for upcoming radio songs
- Restored normal Mono scoring
- Enabled Pointman to throw blocks into lane four on 4-lane songs
It hasn’t been long since the medic update but Valve have already made it official - the Pyro update for Team Fortress 2 will hit Steam this Thursday. Included in the update,
- 35 new achievements
- 3 new unlockable Pyro weapons
- 2 user created maps
For those who still haven’t bought TF2 (any of you?), Valve will once again be hosting a free weekend of play beginning on Friday where you can test out this new content.
They keep coming and we keep reporting.
Day of Defeat: Source Beta
- Achievements are now all stored locally as well for offline achievement dialog
- Fixed view model lag being jittery
- Fixed some viewmodels occasionally skipping their fire animations
- Fixed quickswitch exploit
- Fixed some overlays being too transparent
- Fixed a case where an enemy player could be credited for an area capture
- Playtime statistic now records time spent as class, not time alive as a particular class
- Upload stats when we join spectator, change class and on changelevel
- Fixed crash with ai_test_los console command
- Adjusted global bloom scale
- New nemesis icon
Team Fortress 2
- Allow Mods to set which ConVars control the sv_tags settings
- Support custom Russian TF2 fonts
- Particle rendering/simulation performance increase (missed from the previous update)
Source SDK
- Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
- Updated SDK source code for Orange Box mods
- Added example particle system files to SDK content
- Updated Linux binaries and makefiles for dedicated servers and server plugins
- The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
Valve have been busy.
Portal and Half-Life 2: Episode 2
- Added
a new advanced video option that allows the user to easily change the
field of view to any value they wish between 75 degrees and 90 degrees
- Updated
the particle rendering code and particle data files to make them
compatible with the particle editor included in the Source SDK
Team Fortress 2
- Changed video options initialization to fix some HUD resolution problems in mods
- Fixed crash issuing the last disguise command when not connected to a server
- Fixed rare crash on exit
- Fixed a couple of issues with gamestats reporting incorrect values
- Fixed an exploit that allowed clients to crash servers
Steam Client
- Fixed input coordinates being off for the overlay in full screen OpenGL games on the secondary monitor
- Fixed possible game overlay crash
- Fixed incorrect reporting of app metadata